Anyway, this map is small, so it’s looks like this. I also started to produce energy to sell but that does not seem really worth it (not expensive enough): I did not invested much in public services, focusing on making one more polluted easy cash city. The traffic works fine, without obvious bottleneck. Obviously, since and change the road layout and started using NAM as the same time, it’s not clear whether this layout is really superior the one in Leffe, though. Oddly enough, maybe due to the proximity of Leffe, that is mainly residential and industry, I had a lot of demand for commercial zoning. So as result, I get some commercial area with high land value and less industry than what I was going for initially, I was not entirely free to do whatever the frak I wanted. We'll keep you posted when Maxis shares more about mod support, and if any more interesting mods like oppie85's pop up.So I end up with a town that makes not so much cash (+500 per month at most, while Leffe does something like +5000 easily), with a way smaller population (as expected considering the avaiable space) but nonetheless with almost as many commercial jobs than in Leffe. The good news is that Maxis is in the midst of active discussions with their player community over how best to introduce mods and how to police them as well. The same goes with an offline mode for SimCity, but that's another matter entirely. Maxis has yet to announce how they plan to implement User Generated Content (if and all), but they continue to tease UGC is coming. Granted, the region concept is one of SimCity's major downsides - a contributing factor towards the launch failure of the game - but something that eases the pain will surely be welcome.įor now, however, the Central Train Station is merely a symbol of potential mods for SimCity, and not necessarily a sign of what's to come. With the Central Train Station, players will presumably be able to ship more people to nearby regions. Not only is oppie85's design impressive it will add a new layer of functionality to SimCity if and when mod support goes live. We think, for a first attempt, the Central Train Station design is solid, but see for yourself below: The modder admits that the design of the Central Train Station is a little rough around the edges, but they hope that with Maxis' designated mod tools they will be able to up the detail and scope. Oppie85's concept is based around a similar mod they made for SimCity 4, but now has a look that is similar to the structures in the most recent SimCity. Regardless of that, though, Reddit user oppie85 has shown off a proof-of-concept mod for SimCity, which introduces a Central Train Station into the simulation city. Specifically, Maxis has not revealed what about SimCity's infrastructure will be mod-able and what potential modders will have access to. While Maxis has teased the potential for mod support in SimCity, they have yet to publicly explain how it will all work. And while a new expansion, featuring futuristic cities, is exciting, mod support seems to be the biggest talking point as of late. Mod support, an offline mode, and a new expansion are all reportedly in the works, with the expansion set to hit in about a month. Although it's been nearly 7 months since the launch of SimCity, it appears some of the game's biggest changes are just now on the horizon.
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